OIT and Biggio Center present new funding opportunity and fall faculty workshop AUX: Immersive Learning Experiences
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The Office of Information Technology and the Biggio Center have announced a funding opportunity and faculty workshop, AUX: Immersive Learning Experiences. The collaborative team extends an invitation for proposals from faculty for implementing innovative technology, including augmented and virtual reality, to transform teaching and learning experiences for Auburn students.
“Auburn is a national leader in creating extended reality learning experiences. Our collaboration with OIT for the workshop and grant program empowers faculty to develop capacity, create incredible immersive learning and elevate the student experience,” said Asim Ali, executive director of the Biggio Center for the Enhancement of Teaching and Learning.
Last year, the Office of Information Technology and the Biggio Center created a new funding opportunity for improved teaching and learning at Auburn known as the "Student Learning Through Immersive Virtual Experiences." The substantial interest and participation in this grant resulted in six faculty projects receiving full funding. As a result of the remarkable success and faculty participation, OIT and the Biggio Center have continued this effort and are offering a faculty workshop along with the second round of grant opportunities.
Faculty are encouraged to identify prospects for greater engagement and enhanced learning outcomes from immersive learning experiences. Proposal submissions will be accepted through Jan. 23 using the Qualtrics-based application.
To facilitate questions, ideas and information on this opportunity, OIT and Biggio Center are hosting two drop-in information sessions via Zoom. The sessions will be held on Oct. 13 from 3-4 p.m. and Oct. 21 from 9–10 a.m.
Faculty (or faculty teams) are asked to submit proposals that advance: multi-course or multi-disciplinary learning and teaching, create innovative learning experiences with augmented or virtual reality, equitably increase access to immersive technologies to a broad audience, create repeatable processes for content creation and deployment or develop research to increase understanding the effectiveness of extended reality in education.
Visit the AUX website for more information regarding the first grant recipient projects, and to submit your proposal for consideration.
Submitted by: Kelsey Prather