OIT and Biggio Center present new funding opportunity 'Student Learning Through Immersive Virtual Experiences'

Published: April 01, 2021

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The Office of Information Technology and the Biggio Center have a new funding opportunity for improved teaching and learning at Auburn called, "Student Learning Through Immersive Virtual Experiences." The collaborative team extends an invitation for proposals from faculty for implementing innovative technology, including augmented and virtual reality, to transform teaching and learning experiences for Auburn students.

Tapping into ideas from pandemic-driven remote-instruction, faculty are encouraged to identify opportunities for greater engagement and enhanced learning outcomes from virtual and immersive learning experiences.

“This past year, faculty at Auburn used new teaching strategies because of necessity. This funding opportunity will allow faculty to purposefully experiment with ideas they came across in their endeavor to enhance learning outcomes and better engage students when using virtual delivery,” said Asim Ali, executive director of the Biggio Center for the Enhancement of Teaching and Learning.

Pre-proposal submissions will be accepted through April 16 using the Qualtrics-based application. During the pre-proposal process, the team (which includes representatives from OIT, Biggio Center, SGA, Distributed IT and faculty) will collaborate with submitters to further refine the ideas in preparation for formal proposal submission in Summer 2021.

To better facilitate questions, ideas and information on this opportunity, we are offering two drop-in information sessions. These will be held on April 7 and April 8 from 3:30-4:30 p.m. The information sessions will be held via Zoom.

Faculty or faculty teams are asked to submit proposals that advance multi-course or multi-disciplinary learning and teaching, create innovative learning experiences with augmented or virtual reality, equitably increase access to immersive technologies to a broad audience, create repeatable processes for content creation and deployment or develop research to better understand the effectiveness of extended reality in education.

Submitted by: Alycia Baggett